These are the rules that govern your membership of the Sixty Simthings community. Failure to adhere to these rules will result in your being blocked and prevented from participation in the community.
By registering and creating an account you implicitly accept these rules.
All races will include two practice sessions. You may go on track during the first practice session to warm up and check your setup, but you must not go on track during the second official practice session. The server will be configured and restarted between 15 and 30 minutes before the event officially begins with an extra practice session that is scheduled to end at the official event start time. The official practice session is a grace period to allow everyone to join the event, you MUST NOT be on track during this period. Once everyone has joined the event an administrator may use the built in command mechanism to move the event on to Qualifying without warning.
We do this in the interest of keeping events shorter. It is your responsibility to practice for a race before the scheduled time and arrive at the event knowing the track and the conditions. Settings for the event are published along with the event details so you can practice off line, but our server will be setup to allow plenty of online practice with the same settings as the race session of the event.
In the interests of clarity and clean, fair racing we have very specific rules about overtaking. In the real world it is easier to maintain proximity awareness using peripheral vision, mirrors and sidways glances. Those of us using triple monitors usually have a view that also allows the use of peripheral vision, mirrors and sideways glances. However for those using only a single screen, visibilty of other cars is usually limited. Drivers can assign buttons on their wheel to make sidways glances but this is less than ideal and difficult to use especially under pressure into a corner. In the single screen view drivers may be able to see one side mirror, but rarely both unless they have an extremely wide FOV, which results in a horrible view. Therefore we need to apply overtaking rules that make it easy for drivers with only a single screen to adhere to and avoid incidents. The basis of our overtaking rules is quite simple, but will be elaborated on.
Fully Alongside: When we say fully alongside we mean the centre of the front wheel of the overtaking car must be at least level with the centre of the front wheel of the car being overtaken. This is so that the car being overtaken has every opportunity to see that the car is alongside and yield the corner.
Point of turn in: When we say point of turn in we mean the point where drivers will usually turn in when in clear air and not being overtaken. Even though drivers may have different reference points and faster drivers may brake and turn in a little later than others there is a fairly small area between the earliest and latest turn in points. This area is what we mean by point of turn in.
Point of acceleration: When we say point of accelration we mean the point where drivers will usually accelerate out of a corner when in clear air and not being overtaken. Event though drivers may have different reference points and faster drivers may accelerate out of corner a little earlier than others there is a fairly small area between the earliest and lastest acceleration points. This area is what we mean by point of accleration.
Using and sharing custom liveries is completely optional. If you do use custom liveries and want to share them or get those used by other members of this community then you will need to sign up for an account at Livery Hub and install the desktop app.