Sixty Simthings Rules

These are the rules that govern your membership of the Sixty Simthings community.  Failure to adhere to these rules will result in your being blocked and prevented from participation in the community.

By registering and creating an account you implicitly accept these rules.

  1. Be polite, respectful and courteous at all times on track and off
  2. Be polite, respectful and courteous at all times on track and off
  3. Be polite, respectful and courteous at all times on track and off
  4. The highest priority of this league is clean, fair and collision free racing
  5. Your profile must include your real first and last names
  6. Bad language or behaviour will not be tolerated
  7. You must join our Discord server and verify your age
  8. You are responsible for practicing for a race before the start time
  9. You must not be on track during the short official practice session that starts at the official start time of the event, see below for more details.
  10. Overtaking during qualifying is strictly forbidden unless the driver in front moves out of the way
  11. Drivers on an out or in lap must get out of the way of drivers on a hot lap
  12. If you are catching a driver during qualifying flash your lights to let them know you are on a hot lap.  If they do not move out of the way assume they are on their hot lap and back off to try again.
  13. You MUST NOT be on track for more than 50% of a Qualifying session.  Qualifying sessions will be long enough to allow everyone to get out and put in a qualifying run without impeding or being impeded if everyone uses common sense.
  14. You must obey the rules for overtaking outlined below.

Practicing

All races will include two practice sessions.  You may go on track during the first practice session to warm up and check your setup, but you must not go on track during the second official practice session.  The server will be configured and restarted between 15 and 30 minutes before the event officially begins with an extra practice session that is scheduled to end at the official event start time.   The official practice session is a grace period to allow everyone to join the event, you MUST NOT be on track during this period.  Once everyone has joined the event an administrator may use the built in command mechanism to move the event on to Qualifying without warning.

We do this in the interest of keeping events shorter.  It is your responsibility to practice for a race before the scheduled time and arrive at the event knowing the track and the conditions.  Settings for the event are published along with the event details so you can practice off line, but our server will be setup to allow plenty of online practice with the same settings as the race session of the event.

Overtaking

In the interests of clarity and clean, fair racing we have very specific rules about overtaking.  In the real world it is easier to maintain proximity awareness using peripheral vision, mirrors and sidways glances.  Those of us using triple monitors usually have a view that also allows the use of peripheral vision, mirrors and sideways glances.  However for those using only a single screen, visibilty of other cars is usually limited.  Drivers can assign buttons on their wheel to make sidways glances but this is less than ideal and difficult to use especially under pressure into a corner.  In the single screen view drivers may be able to see one side mirror, but rarely both unless they have an extremely wide FOV, which results in a horrible view.  Therefore we need to apply overtaking rules that make it easy for drivers with only a single screen to adhere to and avoid incidents.  The basis of our overtaking rules is quite simple, but will be elaborated on.

Definitions

Fully Alongside:  When we say fully alongside we mean the centre of the front wheel of the overtaking car must be at least level with the centre of the front wheel of the car being overtaken.  This is so that the car being overtaken has every opportunity to see that the car is alongside and yield the corner.

Point of turn in:  When we say point of turn in we mean the point where drivers will usually turn in when in clear air and not being overtaken.  Even though drivers may have different reference points and faster drivers may brake and turn in a little later than others there is a fairly small area between the earliest and latest turn in points.  This area is what we mean by point of turn in.

Point of acceleration:  When we say point of accelration we mean the point where drivers will usually accelerate out of a corner when in clear air and not being overtaken.  Event though drivers may have different reference points and faster drivers may accelerate out of corner a little earlier than others there is a fairly small area between the earliest and lastest acceleration points.  This area is what we mean by point of accleration.

Custom Livery Sharing

Using and sharing custom liveries is completely optional.  If you do use custom liveries and want to share them or get those used by other members of this community then you will need to sign up for an account at Livery Hub and install the desktop app.